6 #include "renderlist.h" 7 #include "uniformbuffer.h" 13 std::shared_ptr<Shader> default_shader, blend_shader;
14 std::vector<uint8_t> aligned_material_buffer;
18 std::vector<RenderCommand> _transparent, _opaque;
19 int buffer_alignment = -1;
23 const std::vector<RenderCommand> &commands,
bool picking =
false);
24 std::shared_ptr<Mesh> screen_quad;