|
|
| RobotState (const std::shared_ptr< RobotModel > &robot_model, std::shared_ptr< MaterialOverride > material_override) |
| |
|
| SceneNode (const SceneNode &)=delete |
| |
|
SceneNode & | operator= (const SceneNode &)=delete |
| |
|
void | connect (const std::shared_ptr< SceneNode > &child) |
| |
|
void | renderSyncRecursive (const RenderSyncContext &context, SceneContext &scene_context) |
| |
|
virtual void | renderSync (const RenderSyncContext &context) |
| |
|
virtual void | renderAsync (const RenderAsyncContext &context) |
| |
|
Eigen::Affine3d | renderPose () const |
| |
|
const Eigen::Affine3d & | framePose () const |
| |
|
virtual bool | pick (uint32_t id) const |
| |
|
virtual bool | interact (const Interaction &interaction) |
| |
|
const Frame & | frame () const |
| |
|
void | frame (const Frame &frame) |
| |
|
void | frame (const std::string &name) |
| |
|
void | pose (const Eigen::Isometry3d &pose) |
| |
|
void | pose (const Eigen::Affine3d &pose) |
| |
|
const Eigen::Affine3d & | pose () const |
| |
|
void | show () |
| |
|
void | hide () |
| |
|
bool | visible () const |
| |
|
bool | visible (bool v) |
| |
|
template<class T , class... Args> |
| std::shared_ptr< T > | create (const Args &...args) |
| |
|
|
std::unordered_set< std::string > | variable_names |
| |
|
std::vector< std::shared_ptr< MeshRenderer > > | mesh_renderers |
| |
|
std::shared_ptr< RobotModel > | robot_model |
| |
|
moveit::core::RobotState | moveit_state |
| |
Definition at line 330 of file robot.cpp.
The documentation for this struct was generated from the following file: