8 #include "../core/transformer.h" 11 Eigen::Affine3d _frame_pose = Eigen::Affine3d::Identity();
16 const Pose &transform);
19 const Eigen::Affine3d &framePose()
const {
return _frame_pose; }
22 std::vector<std::string> FrameDisplay_listFrames(
const Property &);
29 FrameDisplayMixin::renderSyncRecursiveImpl(context,
this, frame(),
32 PROPERTY(
Frame, frame);
33 PROPERTY(
Pose, transform);
34 Eigen::Affine3d globalPose()
const {
35 return framePose() * transform().toIsometry3d();